The Oeuvre
A downloadable experience for Windows and Linux
Hello, and welcome to the Oeuvre!
(I'm not sure what it means but it sounds fancy)
Every time you die in this simple platformer, you unlock an accessibility feature: slower game speed, easier level design, lower gravity, etc.
However, if you manage to beat a level in under the given death count, you unlock a PERMANENT movement ability. This goes from simple coyote time to advanced Whirlwind Maneuvers and Fall Stops.
Finally, if you beat the clock in any given level, you unlock a new palette to use! How cool is that?!?!
You can also deactivate helping abilities or movement abilities, make all unlocked from the start or choose when to increase your death count.
Controls
Use WASD or the arrow keys to move.
Press Esc to pause and R to restart.
Credits
Everything was made by 89o, EXCEPT:
Splat sounds:
duckduckpony on FreeSound.org
https://creativecommons.org/licenses/by/3.0/
Music:
On Hold For You by Kevin MacLeod
Link: https://incompetech.filmmusic.io/song/6928-on-hold-for-you
License: https://filmmusic.io/standard-license
Made for Wowie Game Jam 3.0.
Status | Released |
Platforms | Windows, Linux |
Rating | Rated 4.8 out of 5 stars (10 total ratings) |
Author | 89o |
Genre | Platformer |
Tags | 2D, 3D, Relaxing, Singleplayer |
Download
Click download now to get access to the following files:
Development log
- Post-jam update no. 2Mar 16, 2021
- Post-Jam update!Mar 14, 2021
Comments
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You should probably name the main executable to game.elf or game.x86_64, took me a while to realize it was .unx
Ah, I don't know how Ubuntu works and just uploaded what GM gave me. I'll rename it now.
Can you add a mac download?
As soon as one of my friends with a Mac decide to respond to my messages, yeah.
I've got a mac. Want to be friends?
That would require me to trust you with my games' source code, which I don't, unfortunately. Not with strangers that I've only just met.
i understand ):
I was trying to play this through without the powerups (like it said to do at the end), and unfortunately, the stage I'm stuck on appears to be impossible? (The long spike jump has too low of a ceiling to be able to clear)
this used to be possible (but precise) with the lower jump height, im guessing the next update is gonna make it possible
Yep, I just fixed that jump
proof that simplicity is amazing. Great art and mechanics.
oeuvre means "great artwork" in French
Yeah, I checked it... but I kept the description because it sounds funnier imo
great game! i wish i had played this during the jam! you knocked it out the park! great job and congratulations on getting #1
Man, this game is WAY to hard!
If you're talking about the death limits, yeah, I must agree. I will lower them in the postjam version.
But if you're talking about the main game... well, the whole point is that there are accessibility features, no?
No, I mean that the levels are too hard. it's frustrating if you have to die to complete the level. I am not shure but maybe give the player the ability (when they die) to decide to waste on of the level's max deaths and gain the level-only ability OR just respawn.
Hm, actually dieing to complete the level was the theme...so verry good game and nice visuals man ;)