23D
Early 1980's. Video games are only starting to develop 3D technology. And one game tried something different...
In 23D, you view a 3D platformer from two 2D cameras, showing the XY (left/right and up/down) and ZY (forward/backward and up/down) planes. You'll need to view the world differently to solve the few puzzles in this demo.
Made entirely by 89o in 48 hours for the Mix and Game Jam 2020 (3 of the sounds were made previously for a different game). Hopefully I'll continue this project soon.
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 4.4 out of 5 stars (8 total ratings) |
Author | 89o |
Genre | Platformer, Puzzle |
Made with | GameMaker |
Tags | 2D, 3D, 3D Platformer, Atmospheric, Pixel Art, Puzzle-Platformer, Retro, Singleplayer |
Download
Download NowName your own price
Click download now to get access to the following files:
win.zip 7.1 MB
ubuntu.zip 7.4 MB
Development log
- 1.0.1 PatchNov 16, 2020
Comments
Log in with itch.io to leave a comment.
Really cool puzzles. I got really confusted most of the time but I was able to finish it without any help from anybody. could you make a part 2 or something
Hah, I called this the "demo" because I was planning to make this an entire game with 6 chapters and lots of levels... I'd love to continue this, if I didn't have like 50 other games to work on... xD
Yeah, I think a proper tutorial showing how the game actually works could help a bit with the confusion (although part of it is intended). Thanks for playing!
No problem.
I think a 3d platformer shown in 2 screens is a very original idea (and your best game in my opinion)
But I understood how the game works in the very final level where all items were shown and there wasn't a way to complete it 😂
amazing
When you don't get the concept:
c o n f u s e d b u t a m a z e d
lol
Very impressive. I love this concept and you did a great job executing it! If you continue this project, I think a good addition would be adding more color to the "ground" blocks to help the player visually distinguish the layers. You could also add small landmark aesthetic pieces to give the same effect. Maybe a 3x3x3 statue that the player sees cross-sections of while traversing the different dimensions. This is the first game of yours I've played, but judging by the quality of this one I think I'll have to check out the rest of your catalog. :)
Please do! I have a lot to offer. :)
Yes, I'd have a lot of plans regarding a new version, including tons more tile variation and unique tiles and so on. Thank you for playing!