It's quite fun but the game crashes if you try to run a code thing while the 1st line is blank but lines after it are not and I just lost all my progress.
You get an achievement for getting a score of at least 344 in hexablocks, but the minimum score I was able to get was 463. This guarantees you will get the achievement on your first game, but why 344?
That shouldn't be correct, but probably expected given I made this some 3 years ago. I don't have the project files anymore so I won't fix it. It honestly surprises me that people still care about this game, it even got a popularity boost recently, I don't know why. Thanks for playing it!
It was given for free recently, that usually spikes some interest. Also, from a gamplay perspective, you gamefy coding in ASM, THAT'S NOTHING LESS OF A FEATURE!
In nomal senary, yes. However, this is bijective senary, which means there's no zero. Instead of the digits 0-5, you have 1-6 (plus theta to represent null but that only comes in at the elite tasks). So instead of 1, 2, 3, 4, 5, 10, 11, etc. you have 1, 2, 3, 4, 5, 6, 11, 12, etc.
It's weird but that's just how I invented this game I guess. It's an oldie.
I'm having trouble optimizing puzzle ID_312564 (Double the digit of the number) in the limit of 5 commands. Would you be able to give me a hint, please?
Update: Cyberdrive will probably never exist. I think that my first game on Steam will be in about 3-4 years, because my dad (maybe rightfully) thinks that all the tax and banking stuff is too complicated.
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It's quite fun but the game crashes if you try to run a code thing while the 1st line is blank but lines after it are not and I just lost all my progress.
¯\_(ツ)_/¯
I made this a long time ago. I don't really take responsibility for all the awful mistakes it has.
Is it actually possible to lose a game of hexablocks? I have yet to manage to score any value except for the max score.
No idea... I was so focused on just making some kind of solitaire that I didn't really focus on its quality... it's a very terrible game XD
You get an achievement for getting a score of at least 344 in hexablocks, but the minimum score I was able to get was 463. This guarantees you will get the achievement on your first game, but why 344?
Well... I honestly have no idea what I was thinking. I think I should have written at least 1133 points. Old game, me was stupid.
I really enjoy this game! Howeve I seem to noticed that some achievements won't save, is that correct?
That shouldn't be correct, but probably expected given I made this some 3 years ago. I don't have the project files anymore so I won't fix it. It honestly surprises me that people still care about this game, it even got a popularity boost recently, I don't know why. Thanks for playing it!
It was given for free recently, that usually spikes some interest. Also, from a gamplay perspective, you gamefy coding in ASM, THAT'S NOTHING LESS OF A FEATURE!
wouldn't 6 be written as 10 in senary? why the change?
In nomal senary, yes. However, this is bijective senary, which means there's no zero. Instead of the digits 0-5, you have 1-6 (plus theta to represent null but that only comes in at the elite tasks). So instead of 1, 2, 3, 4, 5, 10, 11, etc. you have 1, 2, 3, 4, 5, 6, 11, 12, etc.
It's weird but that's just how I invented this game I guess. It's an oldie.
I see, I briefly looked up what bijective meant but couldn't find it. That's cool, thanks for explaining!
https://en.wikipedia.org/wiki/Bijective_numeration#Properties_of_bijective_base-...
I'm having trouble optimizing puzzle ID_312564 (Double the digit of the number) in the limit of 5 commands. Would you be able to give me a hint, please?
You've probably realized that adding 6 [SAVE] times adds too much. Try adding [SAVE] instead.
If you're completely stuck, check out this handy tutorial by misotanni:
FYI This is a rather old and discontinued game, so I'm happy to hear there are still people interested in it!Will this game be available on Steam in the near future?
No, I don't think we will be releasing games on Steam yet. I will think about this though and perhaps our next game will be on Steam.
Update: We will be now making Mordent, which wil be only on itch.io, but our next-er game, CYBERDRIVE, will be on itch.io and on Steam.
Update: Cyberdrive will probably never exist. I think that my first game on Steam will be in about 3-4 years, because my dad (maybe rightfully) thinks that all the tax and banking stuff is too complicated.