A downloadable ninja simulator for Windows

Download NowName your own price

Do you want to get rich FAST???

Here's our PROVEN method!

  1. Enter the Chamber of Death.
  2. Go right.
  3. Collect crystals on your way.
  4. Eventually, you'll end up where you started.
  5. Every lap you complete grants you more and more crystals!
  6. Every time you collect a crystal or finish a lap, you get a special ENERGY that allows you to go straight through spikes and maces!
  7. Escape back out to keep your crystals forever.
  8. If you happen to die, you can re-collect your crystals.
  9. But if you die again, your previous crystals despawn for good, so watch out!

Controls:

Mouse + LMB.  Click and hold to hook yourself onto a wall, release to fall back down. It's really that simple!

If you want an extra challenge, try increasing the Game Speed, Wall Speed, Obstacle Count or Gravity at the Terminal at the top of the hub! You can only do that once you buy the Padlock Key from the Barkeep, though.

Other stuff you might want

This is the full version of the jam game "FLOOD: The Crystal Ninja". It is currently under development, but a demo and an early access version are available. Buy now to gain access to development updates, as well as a cheaper price at the end!

You can listen to the OST on Bandcamp:

https://89odev.bandcamp.com/album/crystal-ninja-ost

Updated 12 days ago
StatusOn hold
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Author89o
GenreAction, Platformer
Made withGameMaker, Audacity, Paint.net
Tags2D, Arcade, GameMaker, gamepad, one-button, Pixel Art, Retro, Singleplayer
Average sessionA few minutes
LanguagesGerman, English, Spanish; Castilian, French, Polish
InputsMouse
AccessibilityColor-blind friendly, High-contrast, Interactive tutorial, One button

Download

Download NowName your own price

Click download now to get access to the following files:

crystal-ninja-win.zip 6.8 MB
Version 1
crystalninja_demo.zip 6.6 MB

Development log

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Comments

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Is this was Fermatina was?

Yeah, waaay back. I'm gonna implement the "hookshot to a wall" mechanic in Fermata also, someday.